@xstate/solidFunctionscreateSpawncreateSpawn CallablecreateSpawn<TSnapshot, TEvent, TInput>(logic: ActorLogic<TSnapshot, TEvent, TInput, AnyActorSystem>): ActorRef<TSnapshot, TEvent>Type parametersTSnapshot: Snapshot<unknown>TEvent: EventObjectTInputParameterslogic: ActorLogic<TSnapshot, TEvent, TInput, AnyActorSystem>Returns ActorRef<TSnapshot, TEvent>